Issue 1 goes on sale worldwide at comic retailers everywhere on October 11 and are available for pre-order right now. We've also got an exclusive first look at the second issue, which sees Eddie battling the Egyptian God Horus, a reference to their 1984 album, Powerslave.
Ahead of the release, we spoke to creator and writer, Llexi Leon, about creating the comic book, his love for Iron Maiden and tackling the complex character that is Eddie...
What inspired you to create the comic?
We spent a good 18 months figuring out what form the Iron Maiden: Legacy Of The Beast game should take and a big part of that was creating an immersive narrative that weaved together aspects of Iron Maiden mythology from across their entire discography. We ended up with a very detailed story treatment that the band, management, and game development studio were all heavily involved with and excited by.
Of course, that story is certainly conveyed in the mobile game and drives the action forward, but we don’t get many opportunities to really expand on the supporting cast around Eddie and take a moment to look at the general goings on of the universe we’ve created - beyond the trials Eddie faces in the game, it’s all a bit condensed on a mobile phone screen(!) - so I felt that a comic book series would be a fantastic way to share the story in a bit more depth. It acts as both a great standalone adventure and also a killer companion to the game for those that have played through and are familiar with the path Eddie travels on his many quests.
Obviously, being one of the biggest names in metal, what was it like adding to their incredible legacy?
I’ve had the pleasure of working with Maiden on a few projects now, from the Speed Of Light music video and Book of Souls tour cinematics, through to Legacy Of The Beast and beyond. It’s always an exciting challenge to dive in and look at everything that has come before to try and inform new directions for Eddie and the Iron Maiden mythos that maintain the integrity and quality of everything they’ve done to date. The album artwork is iconic, there is endless lyrical lore to mine for ideas, it’s just an awesome sandbox to play in and it’s good fun every time, even though the benchmark is very high.
How much of the story is taken directly from the mobile game?
The comic is pretty much exactly the story we intended for the game, but when you’re developing for mobile you have to focus on bursts of player engagement (maybe you play on the commute to work or on your lunch break) and so there’s rarely an outlet during mobile play to really dig into a big epic narrative and get into a flow, even if that story is the thing tying it all together. I think having it in comic book format will really enhance the game’s premise for the players out there, and it’s a great jumping on point for anyone to explore that universe.
Awesome, and can you tell us what the over-riding story is about?
There is a dark power in the farthest reaches of the universe that is conspiring to spread its dominance throughout the galaxy. Eddie is a pivotal foe for this mysterious entity as an enduring force of free will and chaotic good that would stand against such an infinite empire of authoritarian rule. However through a cunning ruse, Eddie’s soul is shattered and he falls to earth in a weakened state as the world, and many other worlds, fall to a shadowy corruption.
Fortunately, this turmoil was foreseen by the Clairvoyant, who arrives to aid Eddie and guide him across space and time to reclaim the lost fragments of his soul, restore his power, and face this unholy enemy to bring balance to the cosmos...